![]() The Gaelish inspired names, places and terminology certainly didn’t make everything more comprehensible for my casual brain. What’s the Ladden Key? Who’s Woedica? Oh, I’m apparently a Watcher and can communicate with souls. 20 hours into the story, I still didn’t have a basic grasp of the lore, or even the main narrative. This is exactly how I felt while playing Pillars of Eternity. Being such an expansive and complex universe, naturally, the random name-throwing, callbacks to past events, and passing references will leave you as confused as a newborn puppy. What’s lore-dump? Well, imagine starting reading say, Robert Jordan’s Wheel of Time series from the fifth volume. The reason why I abandoned Pillars of Eternity halfway through the game was that it suffered from a severe case of ‘’ lore-dump’’. You can either fiddle with their stats in the character creation screen, or leave that for later when you have a better understanding of the underlying systems of the game and you access the option to respec your party. Divinity: Original Sin 2 solves this issue by offering five premade (or ‘’Origin’’, as the game calls them) characters, each with their own personalities, perks, and affinities. Thing is, even as an RPG aficionado, you can end up creating an absolutely useless character because the systems and the mechanics can vary from game to game. One of the defining aspects of RPGs is the character creator, where you basically invest skill points to create the fearsome fighter, the hippie druid, the arrogant wizard or the wisecracking rogue that you wish you was, were it not for your office job or the fact that you live, you know, in the real world. Why? Let’s take it step by step… The Character Creator It’s not only a good CRPG in its own right, it’s one of the best games ever released, a genre-defining masterpiece that all future titles should try to emulate. Only when I got Divinity: Original Sin 2 was I truly converted to this niche. Then I picked up Pillars of Eternity, which I enjoyed, but I abandoned it for reasons which I’ll elaborate on later in the article. ![]() My first contact with CRPGs happened a few years ago when I decided to pick up Underrail on sale. So, naturally, I jumped right into the next generation of RPGs, which was marked by classics such as Gothic and Knights of the Old Republic. Not RPGs in general, but the isometric, lavishly written with text-based role-playing elements kind that went extinct in the mid-2000s.īecause the only contact that I had with gaming was through a dingy PS1 when I was a kid, I missed out on classics such as Baldur’s Gate, Planescape Torment and Arcanum: Of Magick Obscura, and by the time I finally got my first gaming desktop, those games were already too old. Let’s get one thing out of the way: I’m a relatively recent convert to the CRPG genre.
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